Saturation
Adds harmonics and warmth, with tone and level matching.
Character
Chooses how Drive rounds, clips or folds the sound, changing its harmonics and character.
Each character changes how the signal rounds, clips, or folds as Drive increases.
Smooth (Tanh) Smooth, symmetric saturation that gradually compresses signal peaks.
Soft A gentle soft-clipping curve with restrained harmonic colour.
Hard Abruptly clips peaks for a brighter, more aggressive distortion.
Fold Reflects peaks back into range, creating complex upper harmonics.
Sine Rounded saturation that becomes folding at high Drive.
Warm Adds even harmonics for warm, asymmetric, tape-like colour.
Drive
Sets the input gain driven into the selected saturation curve.
Higher values create stronger compression, clipping, and added harmonics.
Tone
Sets the post-saturation low-pass filter frequency.
Lower values remove more high-frequency brightness after saturation.
Tilt
Positive values drive high frequencies harder; negative values drive low frequencies harder. The tonal tilt is compensated after saturation.
Positive values drive high frequencies harder; negative values drive low frequencies harder without leaving the same static tilt at the output.
Mix
Blends the dry input with the saturated signal.
At 0% you hear the dry input; at 100% you hear only the saturated signal.
Inputs
Audio In
Audio signal input
| Signal | Audio · stereo |
|---|---|
| Unit | Normalized |
| Range | -1 to 1 Normalized |
| Default | 0 |
Outputs
Audio Out
Audio signal output
| Signal | Audio · stereo |
|---|---|
| Unit | Normalized |
| Range | -1 to 1 Normalized |
| Category | Effects |
|---|---|
| Audio channels | Preserves the stereo image |