Euclidean Sequencer

Spreads hits evenly across steps for Euclidean rhythms.

Rate

Sets each step duration as a straight, dotted or triplet division of the selected Clock.

Changing Rate changes step duration; changing Steps changes pattern length in division timing.

1/1 1/1 note interval relative to the active tempo.

1/1D 1/1D note interval relative to the active tempo.

1/1T 1/1T note interval relative to the active tempo.

1/2 1/2 note interval relative to the active tempo.

1/2D 1/2D note interval relative to the active tempo.

1/2T 1/2T note interval relative to the active tempo.

1/4 1/4 note interval relative to the active tempo.

1/4D 1/4D note interval relative to the active tempo.

1/4T 1/4T note interval relative to the active tempo.

1/8 1/8 note interval relative to the active tempo.

1/8D 1/8D note interval relative to the active tempo.

1/8T 1/8T note interval relative to the active tempo.

1/16 1/16 note interval relative to the active tempo.

1/16D 1/16D note interval relative to the active tempo.

1/16T 1/16T note interval relative to the active tempo.

1/32 1/32 note interval relative to the active tempo.

1/32D 1/32D note interval relative to the active tempo.

1/32T 1/32T note interval relative to the active tempo.

1/64 1/64 note interval relative to the active tempo.

1/64D 1/64D note interval relative to the active tempo.

1/64T 1/64T note interval relative to the active tempo.

1/128 1/128 note interval relative to the active tempo.

1/128D 1/128D note interval relative to the active tempo.

1/128T 1/128T note interval relative to the active tempo.

Swing

Delays every second Clock-origin step while preserving each pair duration; 100% gives a 2:1 shuffle.

Higher values make alternating steps longer and shorter, while each pair keeps the same total duration.

Steps

Sets the total number of steps in the Euclidean pattern.

Higher values lengthen the pattern in division timing. Legacy cycle timing keeps four Clock beats and shortens each step.

Pulses

Sets the number of note pulses the sequencer spreads across the pattern.

Higher values make the pattern denser; 0 produces no notes.

If Pulses exceeds Steps, the pattern cannot add more active positions.

Rotation

Moves pulses right to later steps by the selected amount, wrapping at the boundary.

Shifts the same rhythm along the cycle without changing its density.

Pitch

Sets the MIDI note emitted for each active pulse.

Higher values make every pulse emit a higher note.

Velocity

Sets velocity for ordinary pulses; a connected Velocity input overrides it.

Changes ordinary note velocity. Accented pulses use Accent instead; velocity 0 emits no note-on.

Accent Every

Accents every Nth pulse, starting with the first unrotated pulse. 0 is Off; 1 accents every pulse.

Accents the first pulse and then every Nth pulse. Rotation moves the accents with their pulses; rests stay silent.

Accent

Sets velocity for accented pulses; a connected Accent input overrides it.

Accent velocity is sampled at note onset and ignores Velocity. 0 emits no note-on; Accent Every Off disables this control.

Direction

Chooses forward, backward or ping-pong traversal of pattern positions.

Ping-pong visits both endpoints once per turn: three steps visit 0, 1, 2, 1, 0. Accents stay attached to their positions.

Forward Visits positions from the first step to the last, then wraps.

Backward Visits positions from the last step to the first, then wraps.

Ping-Pong Reverses at each end without repeating endpoints.

Gate Ratio

Sets each note length as a fraction of its step.

Lower values make shorter, more detached notes; 100% holds each note to the next step.